City: Tyi̽-unstö Hadfow

Tyi̽-unstö Hadfow

Tyi̽-unstö Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceSkruvnōk Moot
RegionTuntro Galdhi̽qüe Forest
Founded1279
Community LeaderLord Bhrazso
Area22 km2 (8 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1636 m (5367 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population5232
Population Density237 people per km2 (654 people per mi2)
Town AuraChronomancy
Naming
Native nameTyi̽-unstö Hadfow
Pronunciation/tji̽/ /ˈunsto˞/
Direct Translation[average] [whisker]
Translation[Not Yet Translated]

Tyi̽-unstö Hadfow (/tji̽/ /ˈunsto˞/ [average] [whisker]) is a subtropical City located in the Skruvnōk Moot of the Rosid.

The name Tyi̽-unstö Hadfow is derived from the Sylvin language, as Tyi̽-unstö Hadfow was founded by Trèdo, who was culturaly Wood Elf.

Climate

Tyi̽-unstö Hadfow has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cool 18°C (64°F) and its average temperature during the winter being a cold 1°C (33°F). Tyi̽-unstö Hadfow receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tyi̽-unstö Hadfow covers an area of nearly 22 km2 (8 mi2), and an average elevation of 1636 m (5367 ft) above sea level.

Overview

Tyi̽-unstö Hadfow was founded durring the late 14th century in winter of the year 1279, by Trèdo. The establishment of Tyi̽-unstö Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Tyi̽-unstö Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Tyi̽-unstö Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tyi̽-unstö Hadfow is buildings are arranged arrounded a highly ordered system of narrow baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Tyi̽-unstö Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Tyi̽-unstö Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Tyi̽-unstö Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tyi̽-unstö Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tyi̽-unstö Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tyi̽-unstö Hadfow's parks.

Tyi̽-unstö Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tyi̽-unstö Hadfow.

Tyi̽-unstö Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tyi̽-unstö Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tyi̽-unstö Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tyi̽-unstö Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tyi̽-unstö Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tyi̽-unstö Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tyi̽-unstö Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tyi̽-unstö Hadfow's public wards, blessings, and other arcane systems.

Tyi̽-unstö Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Tyi̽-unstö Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tyi̽-unstö Hadfow's natural decorations nor waterways.

Tyi̽-unstö Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tyi̽-unstö Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tyi̽-unstö Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Tyi̽-unstö Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Tyi̽-unstö Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Skinstitch near Tyi̽-unstö Hadfow are known to be a mutant strain of the creature.

Tyi̽-unstö Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Invocation energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 17
  • Farm Laborer: 26
  • Hunters: 19
  • Milk Maids: 14
  • Ranchers: 6
  • Ranch Hands: 14
  • Shepherds: 12
    • Farmland: 21137 m2
    • Cattle and Similar Creatures: 1308
    • Poultry: 15696
    • Swine: 1046
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 523

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 10
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 16
  • Carpenters: 19
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 29
  • Furriers: 3
  • Glassworkers: 17
  • Gunsmiths: 10
  • Harness-Makers: 5
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 6
  • Leatherwrights: 12
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 10
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 4
  • Soap and Tallow Workers: 17
  • Tailors: 36
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 8
  • Butchers: 14
  • Chandlers: 12
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 20
  • Spice Merchants: 7
  • Wine-sellers: 10
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 23
  • Barbers: 25
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 16
  • Healers: 13
  • Housekeepers: 14
  • Housemaids: 29
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 16
  • Nursery Maids: 9
  • Pastrycooks: 18
  • Restaurateur: 24
  • Tavern Keepers: 20

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 13
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 16
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 16
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 16
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 10
  • Fixers: 6
  • Kami Clerk: 11
  • Landlords: 9
  • Lawyers: 6
  • Legend Keepers: 9
  • Militia Officers: 43
  • Monks, Monastic: 16
  • Monks, Civic: 19
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 11
  • Priests: 18
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 19
  • Military Officers: 16

Cottage Industries

  • Brewers: 15
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 6
  • Jaminators: 16
  • Needleworkers: 16
  • Potters: 8
  • Preserve Makers: 15
  • Quilters: 7
  • Seamsters: 26
  • Spinners: 15
  • Tinker: 6
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 16
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 16
  • Writers: 17

Produce Industries

  • Butter Churners: 16
  • Canners: 14
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 11

1884 of Tyi̽-unstö Hadfow's population work within a Foundational Occupation.

3139 of Tyi̽-unstö Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 209 (4%) are noncontributers.

Points of Interest

Tyi̽-unstö Hadfow has a substantial mill pond located a short distance from town.

POI

History

The the a mantle of Charm, an a mantle imbued with potent amounts of Charm energies was created near Tyburn Citidel by in time immemorial, reportedly some time during the late 2nd century.

History